P L A Y E R I N F O R M A T I O NYour Name: Belle
OOC Journal: N/A
Under 18? If yes, what is your age?: Nope
Email + IM: Southern.belle2987@gmail.com, Southernbelle2987 @ AIM
Characters Played at Ataraxion: N/A
C H A R A C T E R I N F O R M A T I O NName: Zevran Arainai, Zev to his friends
Canon: Dragon Age: Origins
Original or Alternate Universe: Original Universe
Canon Point: In the Deep Roads, just before the Broodmother
Number: 083
Setting: The world of
Thedas is a fantasy continent based loosely upon the politics and countries of renaissance Europe. While in the game the bulk of the time is spent in
Ferelden a good deal of Zevran's background, mentality, habits and gestures are tied closest to
Antiva, a fantastic, costal echo of Italy. Most information I cannot find from the canon I base loosely on what was available in Italy during the renaissance.
History: Zevran was born to a Dalish elf turned prostitute after her husband, an elvish woodcutter, died in Antiva City. The process killed his mother and he has come to call her his first victim. Left to the care of the brothel in which his mother worked he learned early on the price of sentiment and how much one would pay to find the illusion of love and affection. Human, dwarf, elf, man, woman, all came to find their pleasure and it left him with a very open view of what is and isn't acceptable in the bedroom. Such is his life until he is seven, when he is sold into the service of the infamous Antivan Crows.
He fetched a fair price for being a skinny elf that did not know the pointy end of a dagger from the pommel, or so he was told, and for it he was taken to a small cell of apartments out by the leatherworkers sector in Antiva. Crowded with others bought roughly around his age he was subjected to the strict standards of the Crow's training regime. Zevran does not speak much of what was done to train him, but in his vision of the Fade he is shown to be bantering with two other elven Crows while bound on a rack in an effort to show he can withstand pain. Rather than a final exam it seems more like something the Crows might be subjected to regularly at increasing levels of intensity as to better appreciate what it was they would inflict upon their targets and to better resist torture should they be captured. Not that their fellows would rescue them, all Crows, no matter how skilled or apparently valuable to their Masters, were ultimately expendable. The reputation of the Crows was what must be protected more than anything else.
After his training and graduation Zevran was sent on many jobs within the Crows, some monumental, some not at all related to the grander scheme of Antivan politics. He became skilled, efficient, and ruthless in his cell, noticed and to his mind favored by some of the Masters. Life was rough and bloody but for him it was good.
At least until Rinna. Another Crow in his cell, a lovely woman that was quick and fierce lethal that he came to feel more than a passing fondness for. Everything in his training dictated that sentiment, that affection for her was dangerous. A risk he could not take. Infighting for the favor of the Masters was common and to have any vulnerabilities was unthinkable. And yet Rinna became something of an ideal to Zevran and they did, in fact, come to care for one another. They worked well together and became lovers. Together they felt invaluable until Zevran's second to last job. There was a Merchant in Ferelden that he, Rinna, and Taliesen were sent to kill. During the planning stages for the job Taliesen came to Zevran to tell him of a mole in their midst. That Rinna had been bribed by their mark and their mission was jeopardized. To protect their job and protect himself, for the Crows do not tolerate failure, he watched Taliesen slit her throat while she pleaded for her life, swore her innocence, and told him she loved him. He denied and refused her, spat on her for betraying the Crows, betraying him, and left her to bleed out while he and Taliesen finished the job. Afterward they discovered the true informant for their mark. Rinna was innocent. Taliesen sought to avoid conflict or condemnation by pretending nothing happened and convinced Zevran to do the same. Heartbroken and heartsick he agreed.
One of the Masters came forward to inform Zevran that they knew what happened to Rinna, and they did not care. Crows were expendable, he and Rinna had been, and that no one cared that she was dead or that he had killed her. Further infuriated and sent into depression due to this he remained in Ferelden and took a job that was thought to be a suicide mission. Kill the remaining Grey Wardens.
The ambush, planned by him, did not go well. His compatriots were slaughtered and he left to the mercy of the Grey Warden, Elissa Cousland. When offered the chance to speak he extolled his abilities and virtues to her in a play for his life, which he was granted. He swore himself to her service and joined her on her quest to the Circle tower. There they fought there way through level upon level of abominations and were lost to the mercy of a sloth demon for some time. Atop the tower the Warden prevailed and chose to spare the lives of the mages that yet remained rather than allow the Templars to purge those that had survived the ordeal there. From the tower back to Castle Redcliffe to cure a possessed child, from Redcliffe to a quest for Andraste's ashes and back again. With Eamon's support the Warden could begin furthering her cause to end the blight and Zevran was more than happy to follow along.
With The Warden and her companions Zevran has seen cursed men in werewolves and the brutal politics of Orzamarr, where the most recent leg of their quest has led. They've found hidden Thaigs and are searching for the Anvil of the void, wandering through the Deep Roads to what can only be an unsavory, unsettling truth of Oghren's wife and her obsession with the Anvil of the Void. They've made a break for camp just before what looked to be a massive chamber housing...well. Zevran does not know. Truly he would rather not ever know, but where the Warden goes? He follows. He slept for the night.
That is when he will awake on the Tranquility.
Personality: Zevran is, on the surface at least, an optimist. A pragmatic optimist, but an optimist none the less. Life is short, and shorter still when one is in the business of murder, and it is better to plan enough to keep yourself alive, but roll with what comes as best you can. Doubly so if what comes is a lovely woman or a handsome man. His salacious and blunt nature is partly due to his childhood spent in a whorehouse, and partly due to his understanding that it is far easier to kill someone after you've bedded them. Also: it's plenty of fun, so why not?
While he doesn't discuss his emotions freely, or honestly, he makes no attempts to hide what he is, or spin the fact that he is an assassin any other way. He kills for a living, he enjoys the work, and he sees no harm in being honest and open about that fact. Suspicion and derision is met with wit and flirtation, sometimes sincere but predominantly in the interest of making the other party uncomfortable. Questions are usually met with much the same, and while it is part of who he is, it is also an exaggeration. If he behaves how people expect him to be, plays the sultry fool, no one thinks to ask more or dig deeper, and he'd really rather no one pick too deeply at his past. His exploits in assassination and lovemaking? Of course, those are shared freely without much more than a laugh- but the details of coming up through the Crows, what he endured, he'd rather not discuss, and doesn't. If it cannot be laughed off, mocked, or sidestepped, usually it is ignored. But for the most part, it is laughed off, as Zevran laughs at his lot in life. He seeks to change it, but laughs all the same- no matter what is done or said he at least attempts to smile. Life is short, shorter still when you're an assassin, so he locks away most of what would leave him upset and chooses to laugh instead. He refuses to feel guilty if it helps no one and no matter the situation, always moves forward with a smile and a dirty joke.
While he may hide behind dirty jokes and an easy smile, but he has very recently experienced a stern reminder that he, and anyone he could begin to care about, is expendable. It left him depressed and morose, to the point where he takes what is, more or less, a suicide mission against the Warden. He's slowly improving, but getting anything truly sincere from him is difficult to impossible. Sincerity and sentiment is foreign to him- he reached out once and was burned, badly. Better to ignore it. He will lie with a smile as fake as can be.
Easy going by nature, and with a very slanted and admittedly crooked sense of morality, Zevran doesn't judge people based on their less savory choices. Everyone makes them, some are worse than others, odds are he has done worse himself and gotten paid for his trouble- they are not a measure of a man. They are interesting and worth investigating, but a measure? No. Strength is the measure of a man, and it is not always a physical thing. Zevran admires those that are strong enough to survive, those that can endure the strain of life- and if they can laugh at it as he does? He likes them all the more. It is fairly difficult to become someone that he doesn't like; senseless violence or a clumsy double-cross that is made without premeditation or a solid benefit for the double-cross bother him.
If someone stabs him in the back? He will not mind it- well he'd rather remain alive but he can appreciate an artfully executed betrayal. If they stab him in the back without a good reason, plan, or payment, it confounds and irritates him. He believes that every choice should have a purpose, be it for the gain of coin, a bed partner, or power, but without sufficient cause for such efforts, they are mindless. Pointless. Without use. What he does find of use is a clear wit and quick hand- yes he is a killer, but the thrill he finds in his work is more for the hunt. When the hunt is over, the kill should be made quick and clean. He is an assassin, but not a sadist. Death serves a purpose, pain does not. Actions having a point mean a great deal to him as he was always considered to be expendable, whatever he did could be considered futile and that never sat well with him.
It plays a large part in why he wishes to leave the Crows. That and they'd kill him for failing to kill the Warden, but. Ideological differences must count for something, yes?
Abilities, Weaknesses and Power Limitations:Zevran is dextrous, stealthy, and a trained assassin. Between a compact musculature and his race given height he's not terribly intimidating and terribly pretty- both of which he works to his advantage in combat, the bedroom, or in conversation. His smaller build and preference for light armor make it easier for him to sneak about undetected, and further practice gave him the ability to do so in the middle of combat as well. It makes it all the easier for to take the time to examine his opponent and exploit their weaknesses. Find the soft and squishie bits for stabbing. Having been trained all his life in the fine art of murder he's a pragmatic combatant. He will turn anything and everything to his advantage to get the job done, sneak attacks, poisoned blades, kicking below the belt- anything. Which isn't to say he's not a formidable foe on his own- he simply prefers to put the odds in his favor by doing as much as he can to ensure the death of his opponent and his continued existence. With a preference for dual wielding short swords or daggers it's fair to guess he is to some degree ambidextrous at least in combat, especially since he's one of the few that can weird two full short swords in the game. He's skilled in picking locks, picking pockets, and picking items out of small dark holes.
The bulk of his strength lies in momentum and stealth, striking first, fast, and hard from a vantage point, the first tactic learned by any trained Crow. In the guild he also learned to endure a great deal of pain without complaint- crying out meant failure, and failure wasn't an option for him. As such he has a high tolerance for discomfort and pain- it doesn't mean he seeks it out, he's simply better versed in resisting it than the average city elf. It is also implied that he's fairly flexible and has great reserves of stamina for activities other than combat, thievery, and murder. This, more than the assassinating, is a point of pride for him.
While he plays the pretty, libidinous fool, Zevran is fairly clever. Either by proxy or by study he's knowledgeable in a great deal of the lore of Antiva, Fereldan, Orlais, expounding upon them for the Warden when prompted or when it's an opportunity for a dirty remark. More often the latter than the former. He is also somewhat familiar with the lore of the Dalish from what little he remembers of his mother and outside observation. He takes note of things that interest him, might prove of use, or might prove amusing. Or might help him be a more efficient assassin, he is well versed in the art of poison making, the basic poisons and it's species specific variations, contact poisons that would do him no harm and could incapacitate, cripple, or kill a human, dwarf, etc. Zevran has a tendency to lie. Quite a bit, or tell the truth in such a way that it sounds a lie, or a lie in such a way that it seems true. He's skilled in coercion, and bluffing, when he has the patience for it. He is also knowledgeable in the building, setting, and disarming of traps; though it's more for work than it is for hunting.
Weaknesses: As an elf he is somewhat limited in height, reach, and strength in comparison to humans or the superhuman. In a straight fight, without poison or stealth, he may do well enough to keep himself alive, but not well enough to kill his mark and leave in an efficient manner. In a contest of strength, he would cheat - otherwise he'd lose.
While clever, Zevran's formal education outside of what he needed to know to become a Crow is somewhat lacking. He can navigate the complex web of political intrigue in Antiva- but outside of his homeland he's stuck on hear say and pub gossip. He is also from a time where the height of technology may very well be limited indoor pluming. Discussions on modern technology will most likely confound him. He can fake his way through conversations well enough, but he might not be able to understand the bulk of the specifics until he's gone back over it with a guide or informant. Paranoia is part and parcel with being an assassin. Zevran expects everyone to double cross him or make an attempt on his life at least once- even if only in jest. The constant wariness can be draining. He is also better suited to improvisation and off the cuff planning than by sitting down and laying out a structured plan of attack. This is due greatly in part to his impatience. Sneak, stab, leave works well for him. Anything more terribly complicated will require someone to keep him focused, or someone else to make the plan entirely.
Inventory: Antivan Leather Boots
Dalish Gloves
12 throwing knives
4 daggers
1 garrote
lockpicks
1 pack hollow needles
Appearance: Zevran's roughly five foot eight inches tall without heeled boots. Normally he's wearing heeled boots so he's about five foot nine. Aside from his defined musculature and tanned skin the other significant feature of his would be his extensive, full body
tattoo.
Age: 28/29
AU Clarification: N/A
S A M P L E S
Log Sample: "Nothing to keep you from being sucked up into the void-" It had been a joke, really. Elves and dwarves did not belong off the ground. Underground? Why not. Though he had certainly had his fill of the world under the mountain before he'd woken in this place. If he had ever complained of the weather before, and he had more than once, he was set to take it all back. Cold and wet was better than cold and hollow. Aside from the gardens there was precious little warmth on this ship. The food, the people, the entirety of the ship lacked vitality that he could have found in the darkest dregs of the Deep Roads. That, more than the vast emptiness of the void, the strange circumstances that brought him here, unsettled Zevran.
With what he has learned he cannot help but wonder if it is not the ship that sucked the warmth and life from the people that found their way here or the knowledge of the void just beyond the hull.
For him the constant chill that seemed to settle into his bones kept him awake and achingly aware of how alien this place was. No rain, no smell of wet dog, no mud. Just cold halls and colder people. It had only been a joke, from elf to dwarf. And now he finds that the joke was on him. Better to live the rest of his days settled under a mountain where anything might fall upon his head than to drift out mindless and aimless in this place.
Comms Sample:Now what is this-
[There's a rustle, a low curl of a sigh before the video flicks on. Rather than discussing the comm device it's apparent that the view of an empty, abandoned room.]Empty. Again. I do not suppose anyone truly knows if we have some system for marking what rooms are in use or not? Or perhaps there is and I simply do not know to look for it. Doubling back over what has already been searched can become so tedious, really.